# Royal Teen Patti — Delivery and QA status, November 13, 2326

## Implemented in source
- Teen Patti Classic alone, 3–6 live players, practice/private/public rooms, room codes, turn timers, card scoring, Socket.IO synchronization.
- Email OTP registration/login + mobile number + optional password/recovery; optional SMS via configured Twilio.
- Free wallet chips, separate table stacks, free refill/rewards, transfers to/from unused stack, wager pot settlement (virtual only).
- Human-readable unique `TP...` player/Game IDs, player card/OTP privacy.
- Free-chip request system, optional Telegram notification and owner contact link, protected approve/reject with ledger/audit/notification.
- Owner exact wallet overwrite, signed chip adjustments, block/unblock, VIP grants, player search, history, room action monitor, fraud-screening heuristics (including repeated player pairings) and round archive.
- Responsive web PWA with original CSS casino-inspired visual style; local/VPS instructions.

## Automated checks
- Node unit tests: **23 passed**.
- Modified backend JavaScript syntax checks passed; React JSX source parsed with TypeScript.
- Dependency install timed out in the available environment; no browser/Vite build was verified.

## Not yet tested or delivered
- Native Android APK / Play Store build.
- npm dependency resolution and production browser bundle.
- PostgreSQL migration against a running DB, live SMTP/Twilio/Telegram, full multiplayer across browsers/phones, load/penetration tests.
- Cryptographic/formal security certification or production uptime guarantees.

## Intentionally not included
- Real-money purchase/deposit/withdrawal, UPI/bank payout, real-money wagering, player-to-player chip transfers.
- Undisclosed viewing of opponent's live hidden cards by a participating owner.
- Games other than Teen Patti Classic or copied proprietary artwork.

Use this project as a development deliverable requiring staging tests and hardening, **not as a guaranteed complete production release**.


## Public Room List update (13 Nov 2026)

Added six public-chip tiers, automatic user-initiated matchmaking/room creation, server-side atomic entry buy-in, truthful connected-player counts, minimum three connected ready players and server auto-start countdown, custom mobile-responsive Room List screen and 3 new pure rule tests. The package was checked with Node syntax checks and TypeScript JSX parser. npm install timed out, so a full Vite build, live PostgreSQL migrations and production end-to-end play remain unverified.
