# Teen Patti Classic game rules

- Single classic mode. A standard shuffled 52-card deck deals exactly 3 private cards to each of 3–6 ready players.
- Ranking, strongest to weakest: Trail (three of a kind), Pure Sequence, Sequence, Color, Pair, High Card.
- For sequence comparison: A-K-Q highest, A-2-3 second, K-Q-J next, down to 4-3-2. Exact hand tie goes to earliest table seat where appropriate.
- Blind/Chaal/Pack/Show/Side Show are server-authoritative actions. See Cards marks one's own hand as visible only to that player; opponents' cards stay hidden until completion.
- Show available when two active players remain and charges a show amount. Side Show requires at least 3 active players and a seen eligible opponent, with accept/decline and 15-second response limit.
- A round takes the base ante from each player's **table stack** and pays the pot to the winner's **table stack**. Practice rooms do not debit real virtual wallet or stacks.
- Table transfer actions are not bets. `buyin` moves virtual chips from wallet to unused table stack; `withdraw` returns only unused stack to wallet. Bets are locked into the pot until round end.
- Turn time limit: 30 seconds, then auto-pack. The complete round result includes all cards and outcome.
- Spectator exception: ONLY the admin owner of a private room created with spectator mode, after every joining player explicitly consents, may observe all hands while not participating in that round. Otherwise active hands remain hidden from other players and administrators.
- No alternate Joker, 235, AK47, Rummy, Slots, Crash or Dragon Tiger modes are exposed.
